Which Anime Breaker gamepasses are worth buying?
Fifteen passes are on sale from 29 to 499 Robux and the whole set costs 3,165. Energy is the gate every Rank sits behind, so 2x Energy at 199 Robux is the first pass worth owning, followed by the Extra Heroes cap increase at 249. The luck passes come third, 2x Gold is the weakest of the multipliers for a new account, and the store never states whether the luck passes stack or how far a pass applies.
All 15 Anime Breaker Gamepasses, Priced
Fifteen passes are on sale, from 29 to 499 Robux, and the full set costs 3,165. This page lists every one with the store's own description and price, then gives the buying order that follows from what the passes actually change — Energy and equip caps first, luck second, clicking speed last. The store spells the category "gamepass"; players type it both as one word and as "game pass", and the table below is the same list either way.
Every gamepass with its list price
The middle column is the listing text as the store publishes it, not a paraphrase, so the numbers can be checked against the store. "Capacity" means the pass changes what an account can equip or hold; "Multiplier" means it changes a gain rate; "Luck" means it changes roll odds. None of the fifteen is required to progress — they change how fast an account moves, not whether it can.
| Gamepass | Price | What the store listing states | Changes |
|---|---|---|---|
| Small Storage | 29 R$ | A Small Inventory Storage! | Capacity |
| Big Storage | 99 R$ | A Big Inventory Storage! | Capacity |
| Lucky | 99 R$ | +5% Card Luck & +4% Gacha Luck! | Luck |
| 2x Avatar XP | 199 R$ | Double your Avatar XP Gain! | Multiplier |
| 2x Energy | 199 R$ | Double your Energy Gain! | Multiplier |
| 2x Gold | 199 R$ | Double your Gold Gain! | Multiplier |
| Fast Spin | 199 R$ | Spin Gacha & Cards Faster! | Spin speed |
| Multi Spin | 199 R$ | +1 Card Spin & +1 Gacha Spin on every spin! | Spin count |
| Simul. Spin | 199 R$ | Spin 1 More Gachas at Once! | Spin count |
| Super Lucky | 199 R$ | +15% Card Luck & +12% Gacha Luck! | Luck |
| Extra Heroes | 249 R$ | Equip 2 More Heroes! | Capacity |
| Extra Weapon | 249 R$ | Equip 1 More Weapon! | Capacity |
| VIP | 249 R$ | -30% Gacha Cost, VIP Chest & VIP Tag! | Mixed |
| 2x Drops | 299 R$ | Double your Drops! | Multiplier |
| Mega Lucky | 499 R$ | +30% Card Luck & +25% Gacha Luck! | Luck |
Prices and descriptions read from the game's public Roblox store listing on 2026-09-25. All fifteen were on sale at that time; the cheapest was 29 Robux and the full set came to 3165.
The luck ladder, priced per point
All three luck passes publish their bonus in the listing, so the Robux cost of a single Card Luck point can be worked out directly. This is arithmetic on the store's own numbers; the store publishes no efficiency figure of its own, and it does not say whether the three stack, which decides whether the middle row is a step or an addition.
| Pass | Price | Card Luck | Robux per +1% |
|---|---|---|---|
| Lucky | 99 R$ | +5% | 19.8 R$ |
| Super Lucky | 199 R$ | +15% | 13.3 R$ |
| Mega Lucky | 499 R$ | +30% | 16.6 R$ |
Super Lucky is the cheapest route to a given amount of luck; Mega Lucky is the only way to reach +30% in one purchase. Neither is worth taking before the Energy gate, because a better roll only pays out once the account can clear the content the roll is for.
The buying order that follows from the numbers
This order is this site's recommendation, not a developer ranking. It sorts the fifteen passes by how much of the game they change for one account, using the Rank Energy costs and the equip-slot mechanics documented elsewhere on the site.
2x Energy — 199 R$
Every Rank is priced in Energy, and Energy is the number a session runs out of first. Doubling the gain rate shortens every Rank wait on the account rather than one screen, which is why it is the first pass rather than the flashiest one.
Extra Heroes — 249 R$
The listing states it equips two more heroes, so it raises a cap permanently instead of accelerating a rate. Two extra equip slots feed the multiplicative part of damage, which is the part that decides whether later zones are clearable at all.
Super Lucky — 199 R$
Once progression is not the wall, luck is: rolls decide which cards and gacha items the account ever sees. Super Lucky covers the middle of the ladder at the best Robux-per-point of the three, and pity ceilings mean rolls are never wasted outright.
2x Drops — 299 R$
Drops are the slowest material source once boss and zone farming starts, and doubling them pays out on every kill rather than once. It is the most expensive of the multipliers and the last of them worth owning.
- 2x Gold (199 R$) doubles the one resource that already scales fastest and grows again in every world, so it buys time on a problem most accounts do not have.
- Fast Spin, Multi Spin and Simul. Spin (199 R$ each) reduce time spent in menus rather than the pace of progression. They are quality-of-life purchases for accounts already rolling in volume.
- VIP (249 R$) bundles a stated −30% gacha cost with a chest and a tag, so it pays back in proportion to how much gacha currency the account spends. For a new account that is close to zero.
- Small Storage (29 R$) is the cheapest item in the catalogue and the easiest to outgrow; the listings do not state either inventory size.
What the price list cannot tell you
- Whether the three luck passes add together or only the highest applies — the listings never say, so check the luck readout in the card menu after buying.
- Whether the multipliers combine with the temporary Energy window that secret bosses grant, or with consumable potions. Both questions decide the real value of 2x Energy during a boss window, and neither is answered by the store text.
- Whether a pass applies in every world, or per account only. The listings describe the effect, never its scope.
- What the two storage passes actually hold. Neither listing gives a slot count, so read the number off the inventory panel in game.
- Whether the two extra hero slots from Extra Heroes are the same slots the Commandment Totem grants. The Totem reward and this pass both add hero equips, and no store text connects them.
Gamepass FAQs
Where these prices come from
The names, prices and descriptions on this page are the game's own store listings, read from Roblox's public game-pass endpoint for this game on 2026-09-25, together with the listing's own created and updated dates. The buying order is this site's reading of those listings and of the Rank Energy costs of 10,000, 75,000 and 562,000; where the two disagree, the game is right.