Where are the exact numbers instead of an estimate?
This database indexes the values we could verify and states plainly what is still a gap. Barrier HP per world is not published by the game, so it is not printed here; the numbers that are reproducible — Rank Energy costs, the Alien Card spin price and pity rule, the Class Tree activation cost — each carry an evidence label.
Anime Breaker Database Index
This game publishes almost none of its own numbers, so a reference is only useful if it tells you how much to trust each value. Every section below is labelled the same way: what the game itself shows, what a creator measured, and what nobody has published yet.
Read from the game client or an official API. Reproducible by anyone.
Measured by a player and reproduced with their name attached. Not a developer figure.
Not published anywhere we could reach. Printed as a gap rather than filled with an estimate.
Sections
Worlds
Open- · Nine zone names and their order (developer's own badges)
- · Alien Card spin price and pity rule
- · Badge-awarded counters per zone, one 19 October 2026 reading
- · Hunter City's spin price
- · Secret boss entrances for the nine named zones
- · Barrier HP per world
- · Spin prices for zones 2 to 8
- · The name of Cursed High's hidden boss
The retention funnel here is the developer's own telemetry rather than an estimate.
Secret bosses
Open- · All nine named locations and entrances
- · 100% accessory drop on every kill
- · 0.01% avatar rolls and the 0/10,000 Secret Pity
- · The twelve-times Energy window's exact stacking
- · Boss health totals (one panel shows 750M for Saiyan Prince)
- · The name of Cursed High's hidden boss
- · Enrage thresholds
Drop odds come from the game's own View Drops panels, which are reproduced on the boss pages.
Races
Open- · That race is a separate permanent layer
- · Race Coins come from raids rather than the card stands
- · All five race names and their passives
- · Alien Raid waves 6 to 8 as the farming peak
- · Per-race roll probability
- · The exact multiplier behind any passive
- · The Race Coin drop formula
No race multiplier is printed on this site, because the community figures disagree with each other.
Companions and card packs
Open- · The rarity ladder, with Secret above Mythic
- · Alien Card: 50 Gold per spin, Legendary pity at 500 spins
- · The 25,000 Gold floor cost of that pity
- · Alien Planet's six-companion pool
- · Every companion multiplier
- · Drop percentages behind each rarity band
- · Pity rules outside Alien Planet
Alien Planet is the only pack whose rules the game states itself, which is why it is the only one listed in full.
Shadows
Open- · Portal ranks C, B, A and S exist
- · Shadows were introduced by the Hunter update
- · The multiple-of-500 server trigger
- · The roughly ten-minute window
- · Shadow Ticket as the entry item
- · Merge promotion
- · Per-rank multipliers
- · Merge success chance
- · A complete shadow roster
Two shadow names are confirmable out of an unpublished roster.
Class Tree
Open- · Activation costs 1.08 Qi Gold at the Hunter City altar
- · Six branches grow from a shared centre
- · Awakening at roughly 1,000 Hunter Class Coins
- · Nodes at roughly 5,000 Coins each
- · The complete class name list
- · A per-node cost table
Node costs are creator observations and are not extrapolated into a full price table here.
Cursed High (Zone 9)
Open- · Zone 9 is the developer's own badge name
- · The zone arrived in the 17 October 2026 build
- · Rank cap raised from 30 to 35
- · Six Sorcerer Grades and the Grade 3 +1.1x Energy roll
- · Finger 1 at 0.1% / 1,000 pity and finger 2 at 0.08% / 1,250
- · Six Binding Vows, three slots, Lv 10 cap
- · The Sorcerer Grades unlock price (1Dc vs 10c)
- · Finger rates for 3 to 20
- · The King of Curses pity (10,000 vs 20,000)
- · The hidden boss's name
Every row is a panel reading from two recordings of the same build; where they disagree, both values are printed.
Cursed Defense and talismans (Update 5.5)
Open- · Cursed Defense costs one key per run
- · Four upgrade tracks with their first-level shard prices
- · Seven talisman slots; the last three cost 6,000 Emeralds
- · Key rates: 1% from Cursed Vessel, 0.1% from the raid, 10% from the rooftop boss
- · Talisman fusion: 10, 10, 6, 4, then 4 per tier
- · Three mentors, three skills each, 30-point mastery
- · The talisman tier above Mythical
- · The shard price curve past the first level
- · Whether the mode has difficulties above Easy
Key rates and shard prices were re-read on frames; the fusion counts differ by tier and are printed as separate steps.
Hollow Desert (Zone 10)
Open- · Zone 10 is the developer's own badge name, created 22 October 2026
- · The wall prints a 0/1.37IM break requirement
- · The card, weapon and class pools each show a 0/500 Legendary pity
- · The Hollow Raid's shard pity is 0/25,000
- · The Hogyoku is ten stages fed by shards, with a 30-minute per-player wild spawn
- · Auto Hogyoku unlocks at stage 5
- · Weapons T2 unlock read as 34Oc in both recordings
- · Rank moved past 35
- · The zone's secret boss entrance
- · Hogyoku cost per stage past stage 2
- · The Hollow Classes unlock price (110Oc vs 1EA)
- · The Hollow Card's Gold cost
Zone name and award count are the developer's badge data; everything else is a panel reading from two recordings of the 24-25 October build.
Demon District (Zone 11)
Open- · Zone 11 is the developer's own badge name, created 28 October 2026
- · The wall prints a 0/26.91O break requirement
- · Moon Ranks opens at 41C Gold and Nichirin at 12EC Gold
- · The raid's Flame Hashira title pity is 0/20,000
- · Breathing Evolution unlock at 8EC Gold, first style at 0/10,000 Breath Coins
- · Ten Breathings and ten Nichirins, per the update log
- · Max Rank raised from 40 to 45
- · Moon Ranks shows seven tiers and a 500-spin Legendary pity
- · The forging-material pities
- · The Demon Card's Gold cost per spin
- · The Global Quest's target and reward
- · The Energy cost per rank from 41 to 45
Zone name and award count are the developer's badge data; the unlock prices, wall and raid grid are panel readings from two recordings of the 31 October build.
Halloween 2026 event
Open- · The map is separate from the permanent zone ladder and has no arrival badge
- · The build tag moved to HALLOWEEN on 18 October 2026
- · Pumpkin Boss every 30 minutes for 10 minutes, 1 HP per hit, 25,000 Skulls
- · Skull Upgrades: six tracks, 10 levels each
- · Witch Progression: 100 levels with a falling success rate
- · Raid rates: Shard 90%, Blaze Coin 35%, materials 0.02%
- · The event map's hidden boss name
- · The Pumpkin Boss HP formula
- · Whether the map pays Energy
- · The Monster Coin rate (10% vs 25%)
The rates are read from the raid and boss panels; the guides' opinions are not printed as values.
Amulets
Open- · Magic Knight Amulet pity 0/30,000, shared across three towers
- · Reroll at the Sin Village Amulet Building for 250,000 Gold
- · Raid amulets from Sin Village raids
- · A finished Tier 6/6 example at 3x Gold, 6x Energy, 3x Damage
- · The tower amulet's drop percentage
- · Whether the tower amulet can be rerolled
- · Per-line probabilities
The two amulet families do not share a drop table, which is why they are indexed separately here.
Why this hub exists
Earlier versions of this site repeated the same tables under a second set of URLs. That gave two pages the same answer to the same question, which is worse than a gap: a reader cannot tell which copy is current. The reference data now lives on exactly one page per topic, and this hub indexes it.
The tool side of the site is separate: the calculator computes from your inputs rather than quoting stored values, which is why it prints the formula under every result.
