Where do I start reading?
Read the first-hour route if your damage has stopped moving, the economy page if you have Gold and still cannot progress, then the progression roadmap for when to leave each zone. The Class Tree and Totem pages cover the permanent systems, Cursed High covers Zone 9, and the boss index covers all nine named hidden fights.
Anime Breaker Guide Index
Every walkthrough on this site, grouped by the problem it solves. Each entry links to the page that owns that answer rather than repeating it here, so you will not find the same text on two URLs.
Start here
If you have less than an hour in the game, read these two in order.
First-hour route: the four steps that get you out of Zone 1
BeginnerCodes first, then companion slots, then the zone exit. This is the order that fixes the 73.4% drop between the first and second zone, with the reason behind each step.
Energy versus Gold: which resource is actually blocking you
EconomyGold is not the gate — Energy is. This covers the currency split, what Emeralds should never be spent on, and how the secret boss Energy window changes the arithmetic.
All 18 gamepasses, priced and ordered by what they change
StoreEvery store listing with its price and published description, the Robux cost of the whole set, the luck ladder priced per point, and the buying order the mechanics imply.
Progression and systems
The permanent layers, and when each one starts paying for itself.
Zone-by-zone progression roadmap
ProgressionWhat each zone changes, the measured retention between them, and the readiness test that tells you when to leave rather than guess.
Class Tree: node costs and build order
Update 1.5The 1.08 Qi activation at the Hunter City altar, branch behaviour, awakening cost and the node order that adds damage before convenience.
Commandment Totem: the 10-stage fragment grind
Update 1.5The activation price, the fragment cadence and spawn window per stage, and the extra hero equip slot waiting at the end.
Mounts: the Trial drop and the one stat each one carries
Update 1.5Why the Trial is the drop source every creator agrees on, the three bonuses reported so far, and the six things the mount system still does not answer.
Jewels: the Energy Ring, Gold Collar and Damage Earring
Update 2.5The three jewel types and the stat each one is reported to raise, the six-tier ladder from Common to Secret, the four modes that supply crafting materials, and the values nobody has published yet.
Raids: which raid feeds which world currency
CurrencyThe raid reported for each world and the currency it feeds, where raid tickets actually come from, the rule that spends one on joining, and the raid mechanics no source has filled in yet.
Amulets: the tower pity and the 250,000 Gold reroll
EquipmentWhy the Magic Knight Amulet and the raid amulets are different items, which one has a published 0/30,000 pity, what a reroll costs, and how to read the lines you already have.
Cursed High: the Zone 9 finger and vow ladder
Update 5Six Sorcerer Grades, 20 Cursed Fingers collected one at a time, six Binding Vows, the Cursed Raid drop table and the order the systems unlock in.
Cursed Defense, talismans and the three training mentors
Update 5.5Where the keys drop, the four upgrade tracks with their shard costs, the seven talisman slots and the fusion ladder, and the nine Cursed Training tasks that use actions you already take.
Hollow Desert: Zone 10's Hogyoku, pools and raid
Update 6The zone's two 0/500 Legendary pools, Hollow Classes, the ten-stage Hogyoku and its per-player shard timer, the Hollow Raid's 0/25,000 pity and the relic bench.
Demon District: Zone 11's Moon Ranks, Breathing and Nichirin
Update 7What the 41C, 8EC and 12EC unlocks actually buy, the Demon Raid drop grid that feeds two of them, the Moon Ranks pity, and why Breath Coins decide the order.
Halloween 2026: the Pumpkin Boss and the event currencies
EventThe 30-minute Pumpkin Boss timer, the six Skull Upgrade tracks, a 100-level Witch track that can fail, the cauldron recipes and the raid drop table.
Guilds: how the gate and the recruitment rule work
SocialHow the leaderboard gate actually filters membership, how the developer's posting rule works, and the archetypes worth joining.
Party system: follow the host and keep the farm running
Update 1.5Where the follow-the-host control sits, why the raid chain restarts without a loading screen, the ticket rule behind it, and the parts of the feature still unverified.
Secret boss walkthroughs
Nine hidden bosses, one per zone, plus the secret fight behind Cursed High.
Vegeta · Zone 1 Alien Planet
EasiestThe only secret boss reachable in your first session. No dash, no climb — just an invisibility trick and a guaranteed Scouter roll that feeds Energy.
Levi · Zone 2 Titan District
Best valueA fake wall in the map corner, a guaranteed cloak, and a 0.01% avatar that grants a 12x Energy window. The reason players keep returning to an early zone.
Kakashi · Zone 3 Hidden Leaf
Trick entranceThe entrance needs a dash at the right moment rather than a walk. His accessory rolls Gold, which compounds with Gold events and potions.
Meliodas · Zone 4 Sin Village
Energy dropReached from under the lake near the bridge. His accessory feeds the Energy stat the entire Rank ladder is priced in.
The other five bosses: Zone 5 to Cursed High
Update 5The Goliath's crystal jump, Fire Fist's windmill balcony, Anti Magic's tower dash, CCG Reaper's invisible ladder and the unnamed Cursed High boss, each with its guaranteed drop and avatar roll.
Reference
The pages that hold numbers rather than instructions.
Worlds and the measured retention funnel
DataThe eleven zones in order with the developer's own badge counters behind them, plus which secret boss hides where.
All nine named secret bosses and their drops
DataAccessory stat, avatar roll and entrance for each of the nine named, with the Secret Pity counter and the twelve-times Energy window explained.
When something is actually broken
SupportThe failure modes the developer's own bug channel tracks, what to try first, and when the problem is not yours to fix.
Update and code timeline
ChangelogThe patch history from launch through the 24 October 2026 build, with the milestone codes that shipped alongside each one.
Not sure which one you need?
If you have played for under an hour, read the first-hour route. If you have played for days and your damage has stopped moving, the answer is almost always in the economy page rather than a boss guide — a multiplier you have not bought yet beats a fight you have not won.
