Anime Breaker official game iconAnime Breaker Wiki

Where do I start reading?

Read the first-hour route if your damage has stopped moving, the economy page if you have Gold and still cannot progress, then the progression roadmap for when to leave each zone. The Class Tree and Totem pages cover the permanent systems, Cursed High covers Zone 9, and the boss index covers all nine named hidden fights.

Reading order

Anime Breaker Guide Index

Every walkthrough on this site, grouped by the problem it solves. Each entry links to the page that owns that answer rather than repeating it here, so you will not find the same text on two URLs.

Start here

If you have less than an hour in the game, read these two in order.

Progression and systems

The permanent layers, and when each one starts paying for itself.

Zone-by-zone progression roadmap

Progression
Solves
You cannot tell whether you are ready to move on

What each zone changes, the measured retention between them, and the readiness test that tells you when to leave rather than guess.

Read it

Class Tree: node costs and build order

Update 1.5
Solves
You have Hunter Class Coins and no idea what to buy

The 1.08 Qi activation at the Hunter City altar, branch behaviour, awakening cost and the node order that adds damage before convenience.

Read it

Commandment Totem: the 10-stage fragment grind

Update 1.5
Solves
The Totem is asking for more Gold than you have ever held

The activation price, the fragment cadence and spawn window per stage, and the extra hero equip slot waiting at the end.

Read it

Mounts: the Trial drop and the one stat each one carries

Update 1.5
Solves
You keep hearing about mounts and cannot find where they come from

Why the Trial is the drop source every creator agrees on, the three bonuses reported so far, and the six things the mount system still does not answer.

Read it

Jewels: the Energy Ring, Gold Collar and Damage Earring

Update 2.5
Solves
You saw the jewel screen and cannot tell what to craft first

The three jewel types and the stat each one is reported to raise, the six-tier ladder from Common to Secret, the four modes that supply crafting materials, and the values nobody has published yet.

Read it

Raids: which raid feeds which world currency

Currency
Solves
You are short of a gacha currency and do not know which raid pays it

The raid reported for each world and the currency it feeds, where raid tickets actually come from, the rule that spends one on joining, and the raid mechanics no source has filled in yet.

Read it

Amulets: the tower pity and the 250,000 Gold reroll

Equipment
Solves
You searched how to get an amulet and found two different answers

Why the Magic Knight Amulet and the raid amulets are different items, which one has a published 0/30,000 pity, what a reroll costs, and how to read the lines you already have.

Read it

Cursed High: the Zone 9 finger and vow ladder

Update 5
Solves
You unlocked the new map and the raid panel has more counters than you expected

Six Sorcerer Grades, 20 Cursed Fingers collected one at a time, six Binding Vows, the Cursed Raid drop table and the order the systems unlock in.

Read it

Cursed Defense, talismans and the three training mentors

Update 5.5
Solves
You have a defense key and no idea which upgrade or slot to buy first

Where the keys drop, the four upgrade tracks with their shard costs, the seven talisman slots and the fusion ladder, and the nine Cursed Training tasks that use actions you already take.

Read it

Hollow Desert: Zone 10's Hogyoku, pools and raid

Update 6
Solves
You broke the 1.37IM wall and six new systems opened at once

The zone's two 0/500 Legendary pools, Hollow Classes, the ten-stage Hogyoku and its per-player shard timer, the Hollow Raid's 0/25,000 pity and the relic bench.

Read it

Demon District: Zone 11's Moon Ranks, Breathing and Nichirin

Update 7
Solves
You broke the 0/26.91O wall and three unlock prices are staring at you

What the 41C, 8EC and 12EC unlocks actually buy, the Demon Raid drop grid that feeds two of them, the Moon Ranks pity, and why Breath Coins decide the order.

Read it

Halloween 2026: the Pumpkin Boss and the event currencies

Event
Solves
The event map has five currencies and you cannot tell which to spend first

The 30-minute Pumpkin Boss timer, the six Skull Upgrade tracks, a 100-level Witch track that can fail, the cauldron recipes and the raid drop table.

Read it

Guilds: how the gate and the recruitment rule work

Social
Solves
You want a guild but the good ones will not take you

How the leaderboard gate actually filters membership, how the developer's posting rule works, and the archetypes worth joining.

Read it

Party system: follow the host and keep the farm running

Update 1.5
Solves
Your shared raid or portal farm stops every time a run ends

Where the follow-the-host control sits, why the raid chain restarts without a loading screen, the ticket rule behind it, and the parts of the feature still unverified.

Read it

Secret boss walkthroughs

Nine hidden bosses, one per zone, plus the secret fight behind Cursed High.

Reference

The pages that hold numbers rather than instructions.

Not sure which one you need?

If you have played for under an hour, read the first-hour route. If you have played for days and your damage has stopped moving, the answer is almost always in the economy page rather than a boss guide — a multiplier you have not bought yet beats a fight you have not won.

Official Anime Breaker promotional art
Official Roblox promotional art for Anime Breaker. Reproduced as the game's own key art.