What are the eleven zones, and where do players actually stop?
Alien Planet, Titan District, Hidden Leaf, Sin Village, Hunter City, Pirate Village, Clover Village, Ghoul City and Cursed High, in that order, named by the developer's own arrival badges. About 1,052,000 accounts hold the Zone 1 badge and about 344,600 hold Zone 2, so two in three players never leave the first zone; by Cursed High the count is about 7,100.
Anime Breaker Worlds and Progression
The eleven anime-themed zones in order, what each one is built on, where its secret boss hides, and the developer's own retention numbers showing exactly how far a typical account gets.
How far a typical account actually gets
This is measured, not estimated. Roblox counts how many accounts hold each of the game's arrival badges, so the numbers below are the developer's own telemetry read from the badges API. The counters move daily, so every row below is the same 2 November 2026 reading rather than a mix of dates.
| Zone | Arrival badge awarded | Share of Zone 1 | Drop from previous zone |
|---|---|---|---|
| Zone 1 · Alien Planet Dragon Ball | 1,150,981 | 100.0% | — |
| Zone 2 · Titan District Attack on Titan | 387,802 | 33.7% | −66.3% |
| Zone 3 · Hidden Leaf Naruto | 201,847 | 17.5% | −48.0% |
| Zone 4 · Sin Village Seven Deadly Sins | 126,472 | 11.0% | −37.3% |
| Zone 5 · Hunter City Hunter x Hunter | 87,564 | 7.6% | −30.8% |
| Zone 6 · Pirate Village Unconfirmed | 52,382 | 4.6% | −40.2% |
| Zone 7 · Clover Village Black Clover | 36,524 | 3.2% | −30.3% |
| Zone 8 · Ghoul City Tokyo Ghoul (creator-reported) | 22,445 | 2.0% | −38.5% |
| Zone 9 · Cursed High Jujutsu Kaisen (creator-reported) | 14,885 | 1.3% | −33.7% |
| Zone 10 · Hollow Desert Bleach (creator-reported) | 9,946 | 0.9% | −33.2% |
| Zone 11 · Demon District Demon Slayer (creator-reported) | 5,776 | 0.5% | −41.9% |
The drop between Zone 1 and Zone 2. Of every hundred accounts that reach Alien Planet, about thirty-three go on to see Titan District. This is the sharpest step in the funnel, and it is steeper than any later zone.
Share of Alien Planet arrivals that reached the newest zone, Demon District. The opening zone is not the filter — every step after it is.
The eleven worlds and what each introduces
| Zone | Theme | Card | Cost per spin | Secret boss |
|---|---|---|---|---|
| W1 · Alien Planet | Dragon Ball | Alien Card | 50 Gold per spin | Saiyan Prince (Vegeta) |
| W2 · Titan District | Attack on Titan | Titan Card | Unknown | Ack Captain (Levi) |
| W3 · Hidden Leaf | Naruto | Leaf Card | Unknown | Copy Ninja (Kakashi) |
| W4 · Sin Village | Seven Deadly Sins | Sin Card | Unknown | Lion Sin (Meliodas) |
| W5 · Hunter City | Hunter x Hunter | Hunter Card | 29.2T Gold per spin (creator-observed) | The Goliath |
| W6 · Pirate Village | Unconfirmed | Unknown | Unknown | Fire Fist |
| W7 · Clover Village | Black Clover | Clover Card | Unknown | Anti Magic (Asta) |
| W8 · Ghoul City | Tokyo Ghoul (creator-reported) | Unknown | Unknown | CCG Reaper |
| W9 · Cursed High | Jujutsu Kaisen (creator-reported) | Cursed Card | 49Dc Gold per spin (creator-observed) | Unidentified |
| W10 · Hollow Desert | Bleach (creator-reported) | Hollow Card | Unknown | Unidentified |
| W11 · Demon District | Demon Slayer (creator-reported) | Demon Card | Unknown | Unidentified |
Only Alien Planet's spin price and pity rule are stated by the game itself. Hunter City's price and Cursed High's price and Legendary pity are creator readings of the panel, marked on the row, and the rest are unpublished, so they read Unknown instead of a guess. Hollow Desert's and Demon District's card pity are on the same footing: the 0/500 counter is on the panel, the price is not.
Zone by zone, in the order you meet them
Alien Planet
Dragon Ball- Alien Raid
- Race gacha
- Offline upgrades
Behind the Alien Raid portal, walk into the brown cliff face
Open the Saiyan Prince (Vegeta) walkthroughTitan District
Attack on Titan- Weapon gacha and merging
- Titan Raid
Past the Titan gacha machine, through the grey wall in the map corner
Open the Ack Captain (Levi) walkthroughHidden Leaf
Naruto- Ninja progression
- Eye Technique gacha
- Red Cloud Totem
Behind the Hokage building, into the cliff — the seam has to be dashed through
Open the Copy Ninja (Kakashi) walkthroughSin Village
Seven Deadly Sins- Amulet building
- Sin gacha
- Commandment Totem
Across the bridge and into the cave behind the waterfall
Open the Lion Sin (Meliodas) walkthroughHunter City
Hunter x Hunter- Portals (C/B/A/S) and Shadows
- Hunter Raid
- Class Tree (Update 1.5)
Jump onto the pale crystal cluster by the Ant Progression machine, then over the ledge
Open the The Goliath walkthroughPirate Village
Unconfirmed- Harbor system (Update 2, creator-reported)
- Berries as the World 6 currency (creator-reported)
Clover Village
Black Clover- Grimoires — 5 types across 4 tiers, from the 5 Magic Knight quests
- Magic Tower — Fire, Water and Wind, 100 floors each
- Clover Raid and Clover village currency
- Anti-Magic Wing (drops from the Clover secret leader)
- Ranks 20–25 and a new difficulty tier
Tree top, then mount speed, double jump and dash to the tower top
Open the Anti Magic (Asta) walkthroughGhoul City
Tokyo Ghoul (creator-reported)- Ghoul Lab — Summon, Transplant, Refine, Surgery, Chimera, Kakuja Tree, Quests, Ghoul Shop (menu-level only)
- KAGUNES build, 10 October 2026
Invisible ladder on the black-red building by the Ghoul Raid portal, then drop into the gap
Open the CCG Reaper walkthroughCursed High
Jujutsu Kaisen (creator-reported)- Sorcerer Grades — 6 grades, rolled with Grade Coins
- Cursed Fingers — 20 to collect, one at a time from the Cursed Raid
- Binding Vows — 6 vows, 3 slots, max Lv 10
- Cursed Raid and its own pity counters
- Global Quests (server-wide kill targets)
- Inventory Curse accessory — 6 tiers from Common to Secret
- Rank cap raised from 30 to 35
No source we could check identifies this zone's secret boss. Left unstated rather than guessed.
Hollow Desert
Bleach (creator-reported)- Hollow Classes — tier rolls with a 0/500 Legendary pity
- Weapons T2 — the second weapon pool, 0/500 Legendary pity
- Hogyoku — 10 stages fed by Hogyoku Shards
- Hollow Raid — Hogyoku Shards, 0/25,000 pity
- Relic crafting — Energy and Damage Earrings
- Rank cap raised past 35
No source we could check identifies this zone's secret boss. Left unstated rather than guessed.
Demon District
Demon Slayer (creator-reported)- Moon Ranks — 41C Gold unlock, seven Energy ranks
- Breathing Evolution — 8EC Gold unlock, ten styles
- Nichirin Upgrade — 12EC Gold unlock, ten forged blades
- Demon Raid — Breath Coins and the forging materials
- One Global Quest — permanent multipliers, per the log
- Max Rank raised from 40 to 45
No source we could check identifies this zone's secret boss. Left unstated rather than guessed.
Zone 9 is not the Halloween map
The 17 October 2026 build added two maps at once, and they do not work the same way. Cursed High is Zone 9: it has an arrival badge, it sits at the end of the ladder on this page, and its systems stay after the season ends. The Halloween 2026 map has no arrival badge and its own currencies, shops and timed boss, so it is a seasonal event rather than a zone. The 24 October build added a second event map, Halloween 2026 [Zone 2], and the 31 October build added a third, Halloween 2026 [Zone 3]; both are event instances beside the ladder rather than zones on it. The permanent ladder now ends at Zone 11, Demon District, which is where the arrival badges stop.
Travel back at any time
Entering a zone unlocks it permanently and the teleport panel moves you between every discovered zone at no cost. That is why the early secret bosses stay worth farming: their accessory rarity roll and their Energy buff do not stop being useful once you have seen a later world.

Why the step out of the opening zone costs two in three players
The opening zone is where the game teaches almost nothing. You spawn with a single weapon, the click damage on offer is small, and nothing points at the card stand that turns early Gold into companion multipliers. Because damage in this game is assembled by multiplying layers together, an account that never opens a second card is stuck at roughly the base value however long it clicks.
The fix is not more clicking. It is spending the first Gold on companion slots, unlocking the free Emeralds from the developer's codes, and only then pushing the zone exit. Our first-hour route walks the exact order, and the progression roadmap covers when to leave each zone afterwards.
Watch a secret boss route being walked
Secret boss entrances are the one part of this game that is genuinely easier to show than to describe. The recording below covers the four earliest bosses, across the first four zones.
Shown as a visual reference for the four secret boss entrances. We could not extract timed captions from this upload, so nothing on this page is cited from it.
Open on YouTubeWhat this page does not claim
- · Barrier HP per world. Not published anywhere we could reproduce, so no figure is printed. Rank Energy costs are the measured progression gate instead.
- · Card spin prices for Titan District, Hidden Leaf, Sin Village, Pirate Village and Ghoul City. All five are unpublished.
- · The name of Cursed High's secret boss. The location is on video; the name is not.
- · Hollow Desert's and Demon District's secret boss routes. Both logs count one hidden boss in the zone and no recording we reviewed shows where either sits, so those rows stay empty.
- · Whether the badge counters track lifetime arrivals or current accounts. We report the counters as Roblox returns them rather than interpreting them.
Our sources page explains each evidence label, and the about page explains why gaps are printed instead of filled.