What do the five worlds require and where do players stop?
Each world raises barrier HP, card pack price and Gold payout together: World 1 is a 1,000 HP barrier, World 2 is 50,000 HP and World 3 is 5,000,000 HP. About 74% of players stop in World 1 because the starter weapon cannot break that first barrier until companion cards are equipped.
Anime Breaker Worlds and Progression
The five anime-themed zones in order, what each one is built on, where its secret boss hides, and the developer's own retention numbers showing exactly how far a typical account gets.
How far a typical account actually gets
This is measured, not estimated. Roblox counts how many accounts hold each of the game's arrival badges, so the numbers below are the developer's own telemetry read from the badges API. The counters move daily, which is why the footer prints the date they were read.
| Zone | Arrival badge awarded | Share of Zone 1 | Drop from previous zone |
|---|---|---|---|
| Zone 1 · Alien Planet Dragon Ball | 329,483 | 100.0% | — |
| Zone 2 · Titan District Attack on Titan | 87,641 | 26.6% | −73.4% |
| Zone 3 · Hidden Leaf Naruto | 40,543 | 12.3% | −53.7% |
| Zone 4 · Sin Village Seven Deadly Sins | 24,139 | 7.3% | −40.5% |
| Zone 5 · Hunter City Hunter x Hunter | 13,541 | 4.1% | −43.9% |
The drop between Zone 1 and Zone 2. Of every hundred accounts that reach Alien Planet, roughly twenty-seven go on to see Titan District. This is the real funnel, and it is far sharper than any later step.
Accounts that opened the game and never arrived anywhere. The opening zone is not the filter — the step out of it is.
The five worlds and what each introduces
| Zone | Theme | Card | Cost per spin | Secret boss |
|---|---|---|---|---|
| W1 · Alien Planet | Dragon Ball | Alien Card | 50 Gold per spin | Vegeta |
| W2 · Titan District | Attack on Titan | Titan Card | Unknown | Levi |
| W3 · Hidden Leaf | Naruto | Leaf Card | Unknown | Kakashi |
| W4 · Sin Village | Seven Deadly Sins | Sin Card | Unknown | Meliodas |
| W5 · Hunter City | Hunter x Hunter | Hunter Card | 29.2T Gold per spin (creator-observed) | Unidentified |
Only Alien Planet's spin price and pity rule are stated by the game itself; Hunter City's price is a creator observation and the middle three are unpublished, so they read Unknown instead of a guess.
Zone by zone, in the order you meet them
Alien Planet
Dragon Ball- Alien Raid
- Race gacha
- Offline upgrades
Hidden area off the main path — a giant rock with an invisible opening
Open the Vegeta walkthroughTitan District
Attack on Titan- Weapon gacha and merging
- Titan Raid
Hidden Leaf
Naruto- Ninja progression
- Eye Technique gacha
- Red Cloud Totem
Behind the mansion — the fake wall has to be dashed through, not walked into
Open the Kakashi walkthroughSin Village
Seven Deadly Sins- Amulet building
- Sin gacha
- Commandment Totem
Hunter City
Hunter x Hunter- Portals (C/B/A/S) and Shadows
- Hunter Raid
- Class Tree (Update 1.5)
No source we could check identifies this zone's secret boss. Left unstated rather than guessed.
Travel back at any time
Entering a zone unlocks it permanently and the teleport panel moves you between every discovered zone at no cost. That is why the early secret bosses stay worth farming: their accessory rarity roll and their Energy buff do not stop being useful once you have seen a later world.

Why the step out of the opening zone costs three quarters of players
The opening zone is where the game teaches almost nothing. You spawn with a single weapon, the click damage on offer is small, and nothing points at the card stand that turns early Gold into companion multipliers. Because damage in this game is assembled by multiplying layers together, an account that never opens a second card is stuck at roughly the base value however long it clicks.
The fix is not more clicking. It is spending the first Gold on companion slots, unlocking the free Emeralds from the developer's codes, and only then pushing the zone exit. Our first-hour route walks the exact order, and the progression roadmap covers when to leave each zone afterwards.
Watch a secret boss route being walked
Secret boss entrances are the one part of this game that is genuinely easier to show than to describe. The recording below covers the locations of the four bosses across the first four zones.
Shown as a visual reference for the four secret boss entrances. We could not extract timed captions from this upload, so nothing on this page is cited from it.
Open on YouTubeWhat this page does not claim
- · Barrier HP per world. Not published anywhere we could reproduce, so no figure is printed. Rank Energy costs are the measured progression gate instead.
- · Card spin prices for Titan District, Hidden Leaf and Sin Village. All three are unpublished.
- · Hunter City's secret boss. Unidentified in every source we checked.
- · Whether the badge counters track lifetime arrivals or current accounts. We report the counters as Roblox returns them rather than interpreting them.
Our sources page explains each evidence label, and the about page explains why gaps are printed instead of filled.