What are Anime Breaker jewels, and how do you get them?
Jewels are crafted equipment added in the 29 September 2026 build creators call Update 2.5. Three types are named across walkthroughs — an Energy Ring for Energy gain, a Gold Collar for Gold and a Damage Earring for damage — and the same descriptions give a six-tier ladder from Common to Secret, with materials coming from Portals, The Hallway, Marine Invasion and Raids. No roll value, material count or drop rate has been published, so open the crafting screen and read the recipe before farming.
Anime Breaker jewels: the three types, six tiers and the crafting loop
Jewels are crafted equipment, not shop items. Creator walkthroughs published between 29 September and 1 October 2026 name three of them — an Energy Ring, a Gold Collar and a Damage Earring — and the same sources state a six-step ladder from Common to Secret. Materials come from Portals, The Hallway, Marine Invasion and Raids. The developer has published the system's name and nothing else, so this page states the three types and the four modes, and leaves every roll value, material count and drop rate marked as unpublished rather than estimated.
The three jewels and what each one is reported to boost
Each row is one jewel type named by more than one walkthrough. Read them as “these types exist”, not as “here is the multiplier” — nobody has published a roll value for any of them.
| Jewel | Reported effect | Where you notice it | Source |
|---|---|---|---|
| Energy Ring | Energy gain — the resource Ranks are priced in. | Rank pushes and anything waiting on Energy rather than damage. | DGz Brabo, Update 2.5 walkthrough (2026-09-30); Floren Games, “TODO sobre la UPDATE 2.5” (2026-09-29). |
| Gold Collar | Gold gain. | Shop and upgrade purchases that are gated on Gold. | DGz Brabo (2026-09-30); Floren Games (2026-09-29). |
| Damage Earring | Damage output. | Barrier breaks and boss fights where the account is already close. | DGz Brabo (2026-09-30); Floren Games (2026-09-29). |
Row order is not a ranking. Which one is worth crafting first depends on what is currently blocking the account: Energy blocks Ranks, Gold blocks purchases, damage blocks barriers.
Where the crafting materials come from
Two walkthroughs in two languages name the same four activities as the places materials come from, which is the strongest agreement on this page. That agreement is about where to play, not about what anything pays out.
The shadow layer already covered on this site — the same activity that feeds extraction.
Open the /shadows pageNamed by two walkthroughs as a material source. No other page on this site covers it yet.
An invasion mode; the developer shipped the NEWINVASION code for it on 26 September 2026.
Open the /leveling-roadmap pageRepeatable raid runs — see which raid feeds which currency before you commit a session.
Open the /raids pageSix tiers, Common to Secret
The walkthroughs that show the jewel screen describe six rarity steps, with Secret at the top. Their descriptions stop at the names, so the table below is the ladder only — the value column is genuinely empty in every source checked.
| Step | Tier | Roll range | Recipe |
|---|---|---|---|
| 1 | Common | Not published | Not published |
| 2 | Uncommon | Not published | Not published |
| 3 | Rare | Not published | Not published |
| 4 | Epic | Not published | Not published |
| 5 | Legendary | Not published | Not published |
| 6 | Secret | Not published | Not published |
Whether a tier is reached by crafting a higher recipe, by combining lower jewels, or both is unstated in every description reviewed. The crafting screen in-game answers it in one look.
The other things the same build shipped
The 29 September 2026 build is described by creators as adding more than jewels. The Blood-Red Pass is a permanent pass one walkthrough describes as 50 levels, with a premium version, Wings among the rewards and progress earned by defeating enemies in the game's modes. Wings themselves are named separately — a third walkthrough leads with an Energy Ring and Rose Wings. None of that is a jewel source: the same descriptions keep crafting materials in the four modes listed above.
- Roll values. No source states what a Common or a Secret jewel rolls, so a tier name is a rarity label and not a number.
- Craft costs. Material counts per tier are unpublished. The recipe panel in-game is the only current price list.
- Drop rates. No per-mode drop table, pity counter or guarantee is described anywhere reviewed here.
- Equip rules. Whether the three types share slots, whether one of each can be worn at once, and whether a jewel can be removed once equipped are all unstated.
- Tier progression. The descriptions name the six tiers but not how you move between them.
- Which material each mode drops. Only the four mode names repeat across sources; the mapping is not published.
Every open item above is answered by a screen in the game, not by another list. Read the crafting entry and the jewel's own card before spending a session on a guess.
Anime Breaker jewels FAQs
Where these descriptions come from
The developer has published the system names and no mechanics: the 29 September 2026 code announcement says NEWJEWELS and NEWCRAFT, the experience name carries a CRAFT tag from the same build, and nothing else. Everything else on this page is attributed to the walkthroughs that showed the screens — DGz Brabo (2026-09-30), Floren Games (2026-09-29), Heyyyo221 (2026-09-30) and AlphaAuss (2026-10-01) — and no figure is presented as a developer value. Where those descriptions stop, this page stops with them.