This is a chronological record of the tracked changes, from the launch baseline through Update 1 (Hunter City and shadows) to Update 1.5 (Class Tree and the Commandment Totem), naming the verified source for each entry. When a published value changed, the affected page was re-checked rather than silently patched.
A chronological record of what shipped in Anime Breaker and what changed on this site as a result. The timeline below is reconstructed from the developer's own announcement channel, where each milestone and compensation code carries an exact timestamp, so the sequence can be checked rather than trusted.
First tracked release
Code NEWCOMPANIONS
Most recent entry
2026-09-30 02:22
Code 7MVISITS
Tracked codes
38 entries
With exact release timestamps
Tracked Patch Timeline
Launch — Update 0.5 baseline
The experience opened with World 1 through World 3 and the first secret bosses. The launch code went out alongside the release, and the earliest milestone codes followed within the hour as the player count cleared its first thresholds. This is the baseline every later value on this site is measured against: the World 1 barrier at a thousand HP, companion card packs starting at a hundred Gold, and the Rank energy ladder beginning at ten thousand.
Update 1 — Shadows, Portals and Hunter City
reported in creator coverage
Update 1 added World 4, the Hunter City raid gates and the shadow extraction system, where duplicate shadows merge upward from Mythical toward Secret. It also introduced the cosmetic appearance system that lets an avatar wear any item's look while keeping the equipped item's stats. Our Shadow Dragon mount entry and the portal rank table come from coverage of this patch, which is why both are labelled as creator-reported rather than verified.
Update 1.5 — Class Tree and Commandment Totem
2026-09-30 02:22
The largest tracked change so far. It added the Class Tree altar in Hunter City with six branches growing from a central node, priced at 1.08 Qi Gold with branch awakening at roughly a thousand Hunter Class Coins and individual nodes at roughly five thousand. The Commandment Totem shipped alongside it, running through ten stages with a piece appearing every thirty minutes and despawning after fifteen. The reward table across those stages covers energy, damage, gold, luck, speed, extra spins, gacha luck, critical hit damage and an additional hero equip slot.
What this changed on the site: the Class Tree and Totem pages were rewritten from placeholder stubs into full guides, the home diagnostic gained the barrier mode, and both secret-boss pages were re-checked against the new drop panels.
The same patch carried a quality-of-life pass that is easy to miss when the tree dominates the coverage. Creator walkthroughs of the 1.5 log show two changes that affect how a shared session runs: a follow-the-host control in Settings, so a player attached to another player's auto portal or auto raid keeps farming the same run (SMG Infinity, 22 Sep 2026, @4:40–5:05), and a raid chain that starts the next raid without leaving the previous one — no loading screen, no delay — for as long as a ticket is available (same walkthrough, @4:40–4:55). Neither change is documented by the developer; both are creator-reported, and the party page keeps player limits and per-session caps marked unknown.
Update 2.0 — World 6 (Pirate Village) and the Harbor system
game build 2026-09-26 20:26 UTC
The developer pushed a build on 26 September 2026 at 20:26 UTC, days after the sixth zone badge appeared in the game's own achievement list, and the experience name now carries the CREWS tag. What the patch added is a sixth zone, Pirate Village, and a Harbor system inside it, where the reported loop is sending your crew out to farm and collecting the run's results. Creator guides covering the patch also call the World 6 currency "berries". The zone and its arrival badge are the developer's own data; the Harbor loop and the berry currency are creator-reported and are labelled that way wherever this site uses them.
What this changed on the site: the worlds page was rebuilt from a five-zone to a six-zone funnel and every badge counter was re-read from the badges API, which also moved the opening-zone drop rate. Nothing was added to the zone page that a source does not state.
The developer pushed a build on 29 September 2026 at 19:04 UTC, and the experience name now carries the CRAFT tag where it previously carried CREWS. That tag swap is the only change on the game's own metadata surface: the zone list still stops at six and the fifteen Robux passes and their prices are unchanged from the previous reading. The build timestamp and the tag are the developer's own data.
Creator coverage posted in the days after the build calls the patch Update 2.5 and leads with the same short list of additions: jewels, wings, weapon passives and the companion Igris. Four walkthroughs in three languages published between 29 September and 1 October 2026 now describe the jewel side of that list in more detail: three jewel types (Energy Ring, Gold Collar, Damage Earring), a six-step rarity ladder running from Common to Secret, and crafting materials from Portals, The Hallway, Marine Invasion and Raids. Those descriptions name the shapes and stop there — no roll value, material count or drop rate appears in any of them, so none is printed on this site.
The entry created on 30 September 2026 at 16:07 UTC that still read "???" on 1 October 2026 is now named. Re-read on 4 October 2026, the same badge id (3893465243473787) carries the name "Zone 7: Clover Village" and has been awarded 7,099 times, so it was the seventh arrival badge rather than an unexplained side entry. The badge name is the developer's own data; no source we could check states what Clover Village is built on, and none of its systems is claimed here.
What this changed on the site: the jewel and crafting detail now has its own page, built only from what the walkthroughs state and from the developer's own two system names. Zones, pass prices and the code table were unchanged by this build, and every value the descriptions leave out stays listed as unpublished rather than estimated. The unlabelled achievement later turned out to be the Zone 7 arrival badge, which is corrected above.
Update 3 — Black Clover, Clover Village and the Grimoire system
game build 2026-10-03 20:29 UTC
The build timestamp is the developer's own data: the games API re-read on 5 October 2026 returned a last-updated time of 3 October 2026 at 20:29 UTC and an experience name ofAnime Breaker [📖GRIMOIRES], where the same page had carried the CRAFT tag before. Google's index was still serving the older tag when this was written, which is why a stale search result and the live page can disagree.
Creator walkthroughs published on 3 and 4 October call the build Update 3, or the Black Clover update, and read the same in-game update log out loud: Clover Village is the Black Clover map, its wall is quoted at 12.21 EB, and the build adds seven heroes, seven enemies and one secret leader, whose walkthrough shows Asta with a Clover Ticket drop and names Julius as the zone's Breaker unit. The Grimoire layer is five books across four tiers, handed over one per Magic Knight quest at the Magic Knights Center and levelled only by kills in Clover Village and the Clover Raid. Every one of those mechanics is a creator reading of the developer's log rather than a developer post, so none of it is printed here as an official value.
What this changed on the site: the Grimoire system now has its own reference page, the Zone 7 row on the worlds page carries the theme, card and reported secret boss the walkthroughs state, and the zone FAQ no longer calls Clover Village unidentified. The badge counters stay on their previous read date — this entry adds content, it does not restate telemetry.
Update 3.5 — the Magic Tower, Magic Companions and three Hero Passives slots
game build 2026-10-06 18:50 UTC
The build timestamp is the developer's own data: the games API re-read on 6 October 2026 returned a last-updated time of 6 October 2026 at 18:50 UTC and an experience name ofAnime Breaker [🏰TOWER], where the same page had carried the GRIMOIRES tag since 3 October. That rename is the only developer-published statement about this patch; the contents below are what a creator walkthrough of the new build reads off the game on screen.
The headline addition is the Magic Tower: three 100-floor dungeons in Clover Village, one per attribute, each gated behind its own Spirit and behind a Magic Tower Key that every party member spends. Fire pays an Energy achievement ladder, Water pays Gold and Wind pays Damage, and the towers are the only source of the materials behind the Grimoire pages, Magic Progression and the Magic Knight Amulet. The same build adds Magic Companions — three spirits with twelve pages each — and a quality-of-life pass that opens a third Hero Passives slot at 5,000 Emeralds, groups inventory materials by type, shows dungeon difficulty on invites, and moves modes to the end of the teleport list.
What this changed on the site: the Magic Tower now has its own reference page, this timeline gains the entry, and the codes page gains the four codes the walkthrough redeemed after the patch — 12MVISITS, 100KFAVORITES, NEWTOWER and NEWCOMPANIONS — listed as creator-observed rather than dated, because the developer's channel itself was not read this pass. Badge counters and zone names are untouched by this entry.
The 10 October 2026 build — the KAGUNES tag and a new eighth zone
game build 2026-10-10 20:20 UTC
The build timestamp is the developer's own data: the games API re-read on 12 October 2026 returned a last-updated time of 10 October 2026 at 20:20 UTC and an experience name ofAnime Breaker [🩸KAGUNES], where the same listing had carried the TOWER tag since 6 October. That rename is the only developer-published statement about this patch. The views and favourite counters on the listing moved with it — about 15.6 million visits and 114,400 favourites when it was read — but those are milestone numbers, not content.
What the same pass does confirm is a new zone. The achievement list gained an entry on 6 October 2026 at 23:15 UTC that read "???" with no awards; re-read on 12 October 2026 the same badge id carries the name "Zone 8: Ghoul City" and 7,964 awards. A badge the game hands out on arrival is the same source this site uses for every other zone name, so Ghoul City is printed as the developer's own name for it rather than as a community label.
Creator coverage uploaded in this window calls the patch Update 4, describes the new map as the Tokyo Ghoul one and leads with a Ghoul City map, a Kagune lab and a secret boss location. Those are video titles and spoken descriptions rather than a developer post, so nothing is promoted from them into the tables on this site: no card pack, spin price, drop, or boss name for Ghoul City is printed anywhere, and the experience name is quoted exactly as Roblox returns it.
What this changed on the site: the worlds page now lists eight zones, its arrival-badge counters were re-read as one 12 October 2026 snapshot so the funnel compares a single date instead of mixing them, and Ghoul City carries no theme, card, price or secret boss beyond the name the badge states. The codes page is unchanged by this entry: no code from this window was read from the developer's own channel.
Update 5 — Cursed High, the Halloween 2026 map and the HALLOWEEN tag
game build 2026-10-18 20:43 UTC
The build timestamp is the developer's own data: the games API re-read on 19 October 2026 returned a last-updated time of 18 October 2026 at 20:43 UTC and an experience name ofAnime Breaker [🎃HALLOWEEN], where the same listing had carried the KAGUNES tag since 10 October. The listing also moved to about 19.7 million visits, 119,400 favourites and 11,300 concurrent players at that reading, and the group stood at 136,695 members.
The same pass confirms a ninth zone. The achievement list gained an entry on 15 October 2026 at 01:53 UTC that re-read on 19 October as "Zone 9: Cursed High"with 7,133 awards. That badge is the only place the developer names the zone. Two creator recordings published on 17 October read the in-game update log out loud and agree on what the build adds: Cursed High with seven heroes, six enemies and one hidden boss, unlocked by breaking its wall; six Sorcerer Grades rolled with Grade Coins; 20 Cursed Fingers collected one at a time; six Binding Vows with three slots and a Lv 10 cap; a Cursed Raid with its own pity counters; server-wide Global Quests; the Inventory Curse accessory; a Rank cap raised from 30 to 35; and a quality-of-life pass that lifts map currency storage from 250,000 to 1M, counts raid kills toward map kill quests and removes the manual Magic Companion unlock.
The same build added a second, separate map: Halloween 2026 [Zone 1]. It has no arrival badge, so it is a seasonal event rather than a tenth zone. Its Pumpkin Boss spawns every 30 minutes for 10 minutes, loses exactly 1 HP per hit, and drops 25,000 Skulls plus the three Bat mount parts at 6.67% each. Around it sit a six-track Skull Upgrade board, a 100-level Witch Progression track that can fail, a cauldron with three auras and the Bat mount, a Halloween Raid and a shop that restocks every 12 hours. None of it is a developer post; all of it is a reading of the in-game log and the panels shown on video.
What this changed on the site: the worlds page now lists nine zones on one 19 October 2026 badge snapshot, the secret boss page now covers all nine fights with the names the game prints and the Secret Pity counter, and Cursed High, the Halloween event and the amulet route each have their own page. The codes page is unchanged by this entry: no Update 5 code was read from the developer's own channel, so none was added.
Update 5.5 — Cursed Defense, talismans, training and three new passes
creator-recorded 2026-10-20
The in-game update log labels this build Update 5.5 and adds three systems inside Cursed High. Cursed Defense is a wave mode entered with a Cursed Defense Key, which drops from Cursed Vessel enemies at 1%, from the Cursed Raid at 0.1% and from the rooftop hidden boss at 10%. Cursed Talismans are the mode's equipment: five stat types, seven slots, and a fusion ladder that eats duplicates. Cursed Training adds three mentors with three skills each, ten levels per skill and a 30-point mastery bar, and every task is an action a player already performs.
The same build put three new listings in the Roblox store: 2x Tickets at 299 Robux, 2x Battlepass XP at 199 and 2x Skulls at 199. That takes the catalogue from 15 to 18, so the full-set price on this site moved from 3,165 to 3,862 Robux. The Roblox store is the source for those names and prices; a creator read the same three as Emerald costs in the in-game shop, which is a second surface rather than a contradiction.
What this changed on the site: Cursed Defense and its talismans have their own page with the key rates, the four upgrade tracks and the fusion ladder; Cursed High gained a section pointing at it; the gamepass page was rebuilt around 18 listings.
Update 6 — Zone 10: Hollow Desert, the PART 2 tag and the Hogyoku
game build 2026-10-24 19:49 UTC
The games API re-read on 26 October 2026 returns the experience name [🎃PART 2] Anime Breaker, last updated on 24 October 2026 at 19:49 UTC. The achievement list gained a badge created on 22 October 2026 and re-read on 26 October as "Zone 10: Hollow Desert" with 6,711 awards — the only place the developer names the zone.
Two recordings of the build read the zone's own panels. The wall prints a break requirement of 0/1.37IM. Inside sit a Hollow Card pool and a Weapons T2 pool, both on a 0/500 Legendary pity, plus Hollow Classes on the same counter. The Hogyoku is a ten-stage track fed by Hogyoku Shards; the in-game log says a shard appears around Hollow Desert every 30 minutes, stays 15, is per-player and in a random spot, stops appearing once the Hogyoku is maxed, also drops in the Hollow Raid on a 0/25,000 pity, and unlocks Auto Hogyoku at stage 5. The Rank panel moved past 35 for the first time since Cursed High.
The same build added a second seasonal map, Halloween 2026 [Zone 2], with a Skull-costed Nightmare Card pool, a Skull Upgrades II board at 770B Skulls per first level, and a Pumpkin Invasion raid whose top drops sit on 0/30,000 pities. It has no arrival badge, so it is an event instance like Halloween 2026 [Zone 1], not a zone on the permanent ladder. The permanent Zone 11 arrived a week later.
What this changed on the site: the worlds page now lists ten zones on one 26 October 2026 badge snapshot, Hollow Desert has its own page with the Hogyoku and raid pities, the Halloween page gained the part-two map, and every "nine zones" claim on the site was moved to ten. The codes page is still unchanged: no Update 5.5 or Update 6 code was read from the developer's own channel.
Update 6.5 — Zanpakutos, the Garganta and Ghostly Raid
in-game log: 2026-10-27
The 27 October build is the quiet one: no new zone, no new arrival badge, and the experience tag stayed on PART 2. What it added was a third progression line inside Hollow Desert. The update log lists 3 Zanpakutos, each raising a different multiplier, one equipped at a time, with a second slot unlocked through the Garganta achievements.
The Garganta is a wave mode that runs up to 100 waves and is the only place blades drop. The panel reads the Flame blade at Pity 0/25,000 and the Crescent blade at 0/20,000, both drops-only-once, and blades level while you fight anything anywhere: Sealed to 10, Shikai to 15, Bankai to 25. Portals come from the Hollow Raid. The same build added Bankai Passives and Zanpakuto Stats reroll panels inside the zone, plus the Ghostly Raid, a catch-up run over zone 1 to 5 enemies.
What this changed on the site: the Hollow Desert page gained a section for the blade track and its pity counters, and its gap list now names the Frost blade pity and the two reroll panels as unread instead of guessing them.
Update 7 — Zone 11: Demon District, Moon Ranks and Halloween Zone 3
build 2026-10-31 19:31 UTC
The asset record read on 2 November 2026 returns the experience name [🎃PART 3] Anime Breaker, last updated on 31 October 2026 at 19:31 UTC. The achievement list gained a badge created on 28 October 2026 and read on 2 November as "Zone 11: Demon District" with 5,776 awards. The Teleport panel prints the same name on tile 11, so the ladder ends here rather than at Hollow Desert.
The zone wall prints a break requirement of 0/26.91O. Three panels open behind it at 41C Gold (Moon Ranks), 8EC Gold (Breathing Evolution) and 12EC Gold (Nichirin Upgrade). Moon Ranks rolls seven Energy tiers on a 500-spin Legendary pity; Breathing is ten styles that never reset and spend Breath Coins; Nichirin forges ten blades in order, and a forge material only drops while a blade still needs it. The Demon Raid supplies all of it, with Iron Sand at 0.02%, Scarlet Ore at 0.007%, Wisteria Flower at 0.002%, Sun Steel at 0.01% and the Flame Hashira title on a 0/20,000 pity. Max Rank went from 40 to 45.
The same build added Halloween 2026 [Zone 3], a third event map behind a 0/11.Eb wall: Phantom Card, a Hexes gacha, Skull Upgrades III across seven tracks, Phantom Defense and a zombie assembly line that ends at Zombie King. It has no arrival badge, so it stays an event instance.
What this changed on the site: Demon District has its own page with the three unlock prices and the raid grid, the worlds page moved to eleven zones on one 2 November 2026 badge snapshot, the Halloween page gained the zone-3 map, and every "ten zones" claim was moved to eleven. The codes page is still unchanged: neither recording contains a readable code face, so nothing was added to it.
Between the major patches the developer shipped codes at favourites milestones, concurrent player records and after unplanned downtime. Each one is recorded with its exact timestamp on the codes page, including the compensation entries issued after maintenance. This log exists because a code list without dates cannot tell you whether a stale entry is genuinely expired or simply not yet re-checked.
What is known, what is unknown, and what happens next
Known
· Most codes below were published in the developer's own announcement channel with their timestamp; four added on 6 October 2026 are marked creator-observed instead, because they were read from a walkthrough showing that channel rather than from the channel itself.
· Update 3.5 shipped a build on 6 October 2026 at 18:50 UTC and moved the experience name from the GRIMOIRES tag to the TOWER tag.
· The 10 October 2026 build (20:20 UTC) moved the experience name from the TOWER tag to the KAGUNES tag, which is the only developer-published statement about that patch. The achievement entry created on 6 October 2026 at 23:15 UTC with 0 awards is named "Zone 8: Ghoul City" in the 12 October 2026 re-read and had been awarded 7,964 times.
· Update 1 introduced Hunter City, portals and the shadow layer.
· Update 1.5 introduced the Class Tree and the Commandment Totem.
· Update 1.5 also added the follow-the-host party control and the raid auto-restart, both shown in creator coverage rather than announced.
· Update 2.0 shipped a build on 26 September 2026 at 20:26 UTC and added Pirate Village as the sixth zone; the achievement list has since gained a seventh, Clover Village.
· Update 2.5 shipped a build on 29 September 2026 at 19:04 UTC, and the experience name moved from the CREWS tag to the CRAFT tag.
· Four creator walkthroughs published between 29 September and 1 October 2026 describe three Update 2.5 jewel types (Energy Ring, Gold Collar, Damage Earring) and a six-tier ladder from Common to Secret.
· The same walkthroughs name four material sources for jewel crafting: Portals, The Hallway, Marine Invasion and Raids.
· The game's achievement list gained an entry on 30 September 2026 at 16:07 UTC that read "???" on 1 October 2026; re-read on 4 October 2026 the same badge id carries the name "Zone 7: Clover Village" with 7,099 awards.
· The retention funnel is a single 2 November 2026 reading across eleven zones: about 1,151,000 accounts hold the opening badge, about 387,800 hold the Zone 2 badge, about 36,500 have reached Clover Village, about 22,400 have reached Ghoul City, about 14,900 have reached Cursed High, about 9,900 have reached Hollow Desert and about 5,800 have reached Demon District.
· The 17 October 2026 build moved the experience name from the KAGUNES tag to the HALLOWEEN tag, and the games API re-read on 19 October returned a last-updated time of 18 October 2026 at 20:43 UTC.
· The achievement entry created on 15 October 2026 at 01:53 UTC re-read on 19 October as "Zone 9: Cursed High" with 7,133 awards, which makes it the ninth arrival badge.
· The same build added Cursed High's six Sorcerer Grades, 20 Cursed Fingers, six Binding Vows and a Cursed Raid, read from the in-game update log on two recordings published on 17 October 2026.
· The Rank cap moved from 30 to 35, and map currency storage moved from 250,000 to 1M in the same build.
· The Halloween 2026 map is a separate seasonal map with no arrival badge: its Pumpkin Boss spawns every 30 minutes for 10 minutes, loses 1 HP per hit, and pays 25,000 Skulls plus three 6.67% Bat mount parts.
· The Class Tree activation cost of 1.08 Qi Gold was read from the in-game unlock dialog.
· The 20 October 2026 build is labelled Update 5.5 in the game's own log and added Cursed Defense, Cursed Talismans and Cursed Training, each read from its own panel on two recordings.
· Three new store listings landed with that build (2x Tickets, 2x Battlepass XP, 2x Skulls), taking the catalogue to 18 and its full-set price to 3,862 Robux.
· The games API re-read on 26 October 2026 shows the name [🎃PART 2] Anime Breaker and a last update of 24 October 2026 at 19:49 UTC.
· The badge created on 22 October 2026 re-read on 26 October as "Zone 10: Hollow Desert" with 6,711 awards, which makes it the tenth arrival badge.
· Hollow Desert's wall prints a 0/1.37IM break requirement, and its card, weapon and class pools all sit on a 0/500 Legendary pity.
· The Hogyoku is a ten-stage track fed by Hogyoku Shards; the in-game log states a 30-minute wild spawn that stays 15 minutes and is per-player, plus Auto Hogyoku at stage 5.
Unknown
· What jewels, wings and weapon passives actually do: the jewel types and their six tiers are now described by creator walkthroughs, but no roll value, material count, drop rate or equip rule is stated by any source reviewed here, so none is printed. The CRAFT tag is not explained by any source reviewed here.
· What Ghoul City's card pack, spin price and Ghoul Lab actually cost. The badge names the zone, creators call it the Tokyo Ghoul map, the secret boss prints CCG Reaper and the Lab's eight sub-menus are visible, but no source reviewed here gives the Lab's costs, outputs or card prices.
· Clover Village's card spin price and pity rule. Its theme, Grimoire layer, Magic Tower and secret boss are now covered; the card numbers are not.
· The name of Cursed High's hidden boss, which sits on the roof of the main building. Neither recording opens a panel that names it.
· The Sorcerer Grades unlock price. Two recordings of the same dialog read 1Dc Gold and 10c Gold.
· Cursed Finger rates and pity for fingers 3 to 20, and whether the King of Curses title pity is 10,000 or 20,000; the two recordings disagree.
· The Halloween map's hidden boss name, its Pumpkin Boss HP formula, and whether the event map pays Energy at all.
· Whether Update 2.5 still plans anything beyond those four additions, and the content and date of the update after it. The developer has not published a roadmap.
· What the Harbor system pays out and what berries buy. No source we checked states a rate or a price.
· Whether earlier codes will be retired. No expiry has been announced.
· The full Class Tree node list and its per-node prices.
· Whether the reported companion soft-cap will ship.
Next action
Re-check the code table against the developer's announcement channel and re-read the in-game unlock dialogs for any cost that changed. Affected pages are re-published rather than patched silently.
Recheck date
The date this log was last verified is printed in the page footer. Codes are checked on every pass; patch content is checked when the developer announces a new update.
How to Read This Log
Entries with an exact timestamp come from the developer's own channel and are marked verified. Entries that describe a patch's contents without a developer timestamp come from creator coverage and are marked creator-reported. Where a patch changed a value that this site publishes, the affected page was re-checked rather than silently patched, so the review date on that page moves forward even when the number does not change.
This is not a developer changelog and it does not claim to be complete. It records what we could verify, and it is the first place we look when a reader reports that a number on the site no longer matches the live game.
Official Roblox promotional art for Anime Breaker, reproduced as the game's own key art.