How do you get an amulet, and which one should you farm?
There are two families. The Magic Knight Amulet drops from the Fire, Water and Wind towers in Clover Village on one shared 0/30,000 pity. Raid amulets come from Sin Village raids, with no published rate. If Clover is open, farm the tower because the pity is published; the Sin Village Amulet Building rerolls a Sin amulet for 250,000 Gold per roll.
Anime Breaker Amulets
An amulet is a stat piece with its own lines, and there are two ways to get one: the Magic Towers in Clover Village, or the raids in Sin Village. The tower route is the only one with a published pity counter, and the reroll building is the only way to change the lines you get. This page is about which route to commit to and what a reroll actually costs.
The two amulet families are not the same item
This is the first thing that goes wrong when a player searches "how to get amulet": the answer depends on which amulet they mean. One drops from the Magic Towers in Clover Village, the other comes out of Sin Village raids, and only one of them has a pity counter anyone can read.
| Family | Where it drops | What gates it | Published rate | What is unresolved |
|---|---|---|---|---|
| Magic Knight Amulet | Fire, Water and Wind Magic Towers, entered from Clover Village | That tower's Spirit, plus a Magic Tower Key for every party member | Pity 0/30,000, shared | The per-kill percentage; whether it can be rerolled |
| Raid amulets | Sin Village raids; creators name Sin Village, Natsu no Tai and Cinder | Raid tickets and a group that can clear the run | Not published | Which raid is which; the drop rate; the pity rule |
The raid names are printed exactly as the creators used them, because no source reviewed here says whether Natsu no Tai, Sin Village and Cinder are three raids, two, or one raid named three ways. The raid map keeps the same split.
If Clover Village is open: the tower route, in order
- 1Pick the tower by its achievement, not the amulet
All three towers feed the same amulet pity, so the amulet is not the reason to choose one. Fire pays an Energy achievement ladder, Water pays Gold and Wind pays Damage; pick the stat your account is short of.
- 2Get the matching Spirit first
A tower will not open without its own Spirit. The on-screen refusal is explicit — “You need the Fire Spirit to enter this Tower!” — and joining someone else's run does not skip it.
- 3Buy a key per party member
The Magic Tower Key sits in the Clover Raid table at 0.5% with a 0/200 pity, and every member of the party spends one, not just the host. A group of four needs four keys.
- 4Climb and watch the counter
The amulet is a one-time panel drop on a 0/30,000 pity. Because the counter is shared, any floor of any tower advances it; you do not need to finish a hundred floors in one session.
- 5Decide the lines before you reroll
A finished example on screen was a Tier 6/6 Sin amulet rolling 3x Gold, 6x Energy and 3x Damage. Decide whether Energy, Damage or Gold is your bottleneck before spending 250,000 Gold on a reroll.
The gate details and the drop panel are documented in full on the Magic Tower page.
If Clover Village is not open: the raid route
Before Zone 7, the raid is the only accessible source. Creator coverage ties Sin Village raids to Sin Coins and amulets, and one beginner guide answers the amulet question with the Natsu no Tai raid. Neither source publishes a drop rate, so the raid amulet is a roll with no published ceiling — the opposite of the tower route.
The practical difference is planning. With the tower you can say "30,000 kills at worst"; with the raid you cannot say anything except "keep running it". That is why this page recommends the tower once it is available, even though the raid arrives earlier.
What a reroll costs
The Amulet Building in Sin Village rerolls an amulet for 250,000 Gold into Energy, Damage or Gold lines. The price is fixed per roll, so the budget is easy to state and hard to predict, because the odds of a particular line are not published.
| Rerolls | Gold spent | What it buys |
|---|---|---|
| 1 | 250,000 | One fresh set of lines. The minimum test. |
| 10 | 2,500,000 | Enough to see whether a line family repeats. |
| 100 | 25,000,000 | A committed reroll session; still no guarantee of a specific line. |
The Gold column is multiplication, not a measurement. No source reviewed here publishes the probability of a given line, so this page does not estimate how many rerolls a "good" amulet takes.
How to judge an amulet you already have
Read the lines against your bottleneck rather than against a tier list. Energy lines shorten every Rank gate, Damage lines shorten barrier and boss kills, and Gold lines compound with the Gold events and potions you already use. A Tier 6/6 piece with 6x Energy is not automatically better than one with 3x Energy and 6x Damage if your barriers are the thing that stalls you.
Value Energy lines highest. Rank costs are Energy, and no other stat moves that number.
Value Damage lines. The tower's own Wind achievement ladder pays Damage for the same reason.
Value Gold lines. Gold is the abundant currency, but a Gold line speeds up the card packs that build the multiplier stack.
What this page does not claim
- · The tower amulet's per-kill percentage. The panel shows the 0/30,000 pity; the percentage is not the number to plan around.
- · That the Amulet Building accepts the Magic Knight Amulet. The roll on screen was performed on a Sin amulet.
- · Whether a reroll can lower a line, or whether there is a no-downgrade rule. No source we reviewed says.
- · Which raid is the amulet raid. Sin Village, Natsu no Tai and Cinder are all named by creators in the same conversation.
- · Any per-line probability, or the number of rerolls a specific set of lines takes.
The tower numbers come from the drop panel shown in an October 2026 walkthrough and the reroll example from a builder session; the raid names come from creator sessions recorded in September 2026. The sources page explains how each label is used.