Anime Breaker Hollow Desert
Zone 10 opens with a 1.37IM wall and then hands you six systems at once: a new card pool, a second weapon pool, class rolls, a ten-stage Hogyoku, a raid that feeds it, and a crafting bench for earrings. This page puts them in the order that pays off, with the pity counters and shard timers the panels actually print.
How you get in, and what changed with the build
Hollow Desert arrives the way every zone before it did: you break a wall whose requirement is printed on screen. Standing at the wall in the 24 October build the panel reads Requirement to Break: 0/1.37IM. The experience name changed to [🎃PART 2] Anime Breaker and the listing was last updated on 24 October 2026 at 19:49 UTC, which is the same build that added the badge.
The zone's reach rate is the number worth knowing before you invest: 9,946 accounts hold the Zone 10 badge against 1,150,981 that hold the Zone 1 badge, so about 0.9% of everyone who ever arrived is standing where you are reading this. The worlds page keeps the whole eleven-zone funnel on one 2 November 2026 reading.
The six systems, and the order they pay off
Unlocking everything in one sitting is a mistake, because the systems do not feed each other in the order the menu lists them. The order below is this site's reading of what each system needs and what it returns, not a developer instruction.
Hollow Card
Gate: Gold per spin, price not shown
Pays out: Heroes for the equip slots; Legendary pity 0/500
The card pool is the hero layer, not the zone. Flash Goddess, Karakura Hero and Crimson Lieutenant are the three names that were legible on the banner.
Weapons T2
Gate: Unlock read as 34Oc Gold in both recordings
Pays out: A second weapon pool with a 0/500 Legendary pity
Dragon Slayer (Legendary), Devourer Shark (Mythical) and Nightfall Edge (Epic) are the three legible pulls. Auto-merge and auto-delete work the same way as the earlier pool.
Hollow Classes
Gate: Unlock read as 110Oc (memYT) and 1EA (DomiBlox) — unresolved
Pays out: Tier rolls with a 0/500 Legendary pity; one shown roll was Gillian, Rare, 1.1x Energy
Treat it as a multiplier gacha, not a skill tree: the class you hold decides the multiplier, and the pity decides how often you see a higher tier.
Hogyoku
Gate: Unlock read as 240Oc (memYT) and 544Oc (DomiBlox) — unresolved
Pays out: Ten stages of permanent multipliers, fed by Hogyoku Shards
This is the zone's main progression track: every stage needs shards, and the cost rises per stage.
Hollow Raid
Gate: Raid ticket, same hub as the earlier raids
Pays out: Hogyoku Shards at a 0/25,000 pity, plus the zone's coins
The raid is where shards are predictable. The wild shard spawns every 30 minutes and is per-player, so the raid is the route you can schedule.
Relic crafting
Gate: Spectral Gem and Hollow Fragment
Pays out: Earrings and rings with Energy, Damage and Gold lines
Crafting is shared with the earlier worlds: the same bench, new materials, and the tiers you already know.
Two unlock prices disagree between the two recordings we read: the Hollow Classes unlock was read as 110Oc and as 1EA, and the Hogyoku unlock as 240Oc and as 544Oc. Both readings come from the same panel at different moments, so have the Gold ready and check the number on screen instead of trusting either figure.
Hogyoku: the ten-stage track that runs the zone
The Hogyoku is the reason to be here. It is a single panel with Stage 0/10, a preview of the next boost, and the material the next stage needs. The game's own update log describes it in four lines, and those four lines decide how you spend a session.
- · Advance its 10 stages to increase your multipliers. Its stages can give Energy, Damage and Gold, also card spins, gacha spins and one more hero equipped, and Card Luck, Gacha Luck and one more simultaneous spin.
- · Each stage needs Hogyoku Shards. The cost grows with every stage.
- · A shard appears around Hollow Desert every 30 minutes. It stays for 15 minutes, then vanishes. Each player gets their own shard, in a random spot — walk up to it and collect it with the prompt.
- · A notification and a chat message warn when it appears. It stops appearing once your Hogyoku is maxed. Shards also drop in the Hollow Raid. Unlock Auto Hogyoku at stage 5, in Automation.
Two shard sources, and they are not interchangeable in effort. The wild shard is one per player every 30 minutes, so an evening of play is worth at most a couple of dozen of them. The raid shard is behind a 0/25,000 pity, which means the raid is the route you budget for and the wild shard is the one you pick up while doing something else. If you are not going to hold a session open, unlock the Hogyoku before spending Gold on more card spins: the multiplier applies to everything you do afterwards.
Hollow Raid: what the View Drops panel says
The raid panel is a grid of icons with a chance and a pity line per item. The shard's chance cell prints question marks rather than a percentage, so the only number you can plan against is its pity.
The only way to advance the ten Hogyoku stages
Zone coin; the panel listed it at 30%
Feeds the Weapons T2 pool and merges
Passive rerolls for heroes
Raid-side material
A title item; the panel label was cut off in both recordings
The 0.01% title item is the panel's own row, but the label was cut off on both recordings we read; one creator calls it the Hollow Raid's title. It is not the same thing as the Cursed High raid's vows, and this site does not print a name it could not read. The raids page keeps the currency-by-raid map for the earlier zones.
Earrings, not amulets: the crafting bench here
Hollow Desert's crafting recipes take Spectral Gem and Hollow Fragment, and the first recipe on the bench turns 20 Spectral Gems into an Energy Earring with a 1.5x Energy line. The second recipe upgrades an earring with Hollow Fragments. A recording of the same bench rolled a purple Energy Earring at 2.45x, which is what the next tier looks like rather than a guaranteed result.
This is why the raid's 1% Hollow Fragment row matters more than its percentage suggests: the fragments are the upgrade material, so a raid session pays twice — once in the shard pity and once in the material that moves an earring up a tier. For the older equipment loop, see the amulet page; the two are separate items on separate benches.
Update 6.5: Zanpakutos and the Garganta
Three days after the zone shipped, the same build line added a second reason to stand in Hollow Desert. Update 6.5 adds three Zanpakutos, a wave mode called the Garganta that is the only place they drop, and two reroll panels in the zone itself. The Garganta portal is fed by the raid this page already covers, which is why the new track belongs here rather than on a page of its own.
- · 3 Zanpakutos to Collect. Each Zanpakuto Increases a Different Multiplier.
- · Equip 1 Zanpakuto at a Time. Unlock a 2nd Equip with the Garganta Achievements.
- · Each Zanpakuto Drops Only Once and has Pity. They Drop in the Garganta.
- · Level them Up Defeating Any Enemy, Anywhere. Evolve from Sealed to Shikai, then to Bankai.
- · Max Level: Sealed 10, Shikai 15 and Bankai 25. Your Zanpakuto Keeps its Boost when it Evolves.
- · Garganta: Open a Garganta and Break through up to 100 Waves.
- · Also Drops Mask Coins and the 3 Shikai Evolve Items. Garganta Portals Drop in the Hollow Raid.
- · Auto Portal Also Opens the Garganta.
The pity counters are the part worth writing down. On the Garganta grid the Flame Zanpakuto tooltip reads Pity 0/25,000 and the Crescent one reads Pity 0/20,000, both marked drops only once. The three evolve items sit under them at 0.02% or less. Because each blade drops once, the pity you are paying is a one-off gate per blade rather than a repeatable farm, which makes the raid portal the real bottleneck: the log puts Garganta Portals in the Hollow Raid, and one recording read that row at 0.5%.
The same build put two reroll panels inside the zone — Bankai Passives, which only rolls passives for one blade at a time, and Zanpakuto Stats, which rolls the blade's own lines. Both were shown locked behind Gold in one recording; this page does not print those two unlock prices, because only that one recording read them and the suffix was not stable enough to trust. Update 6.5 also added a catch-up raid called the Ghostly Raid, which reruns zone 1 to 5 enemies for their currencies on a Ghostly Ticket. The raids page carries the ticket map.
What the build does not tell us
- · The secret boss entrance. The update log counts one hidden boss in the zone; no recording we reviewed shows the route.
- · Hogyoku cost per stage past stage 2. The log says the cost grows; the panel only shows the next one.
- · Hollow Classes tier list and the multiplier at each tier. One Rare roll read 1.1x Energy, and that is the only tier number we could see.
- · Whether the Hollow Card's Gold price differs from the Cursed Card's 49Dc Gold. The panel does not print the price in the recording.
- · The full contents of the Exclusive Shop's World Pack [Hollow Desert]. The pack is listed there, one purchase per account; the store is the authority on price.
- · The Frost Zanpakuto's pity. Two of the three blade tooltips were legible at 0/25,000 and 0/20,000; the third was not readable in the recording that opened the panel.
- · The Bankai Passives and Zanpakuto Stats unlock prices. One recording read them behind Gold; the other never opened the panels.
The 20 October build's systems (Cursed Defense, talismans, training) are on the Cursed Defense page, and the seasonal maps are on the Halloween page.
A first session in Hollow Desert
- 1
Break the wall, then teleport back out
The 1.37IM requirement is the whole gate. Once the wall is down the zone is unlocked permanently, and you can keep farming the earlier secret bosses for their Energy windows while you decide what to spend here.
- 2
Open the Hogyoku before the cosmetics
The Hogyoku multipliers apply to everything else in the zone, including the Gold and Energy you need for the card pools. Opening it first makes every later purchase cheaper in real time.
- 3
Pick up your own shard every 30 minutes
The shard is per-player, so it cannot be taken by someone else. Set a reminder rather than camping the map: the notification and chat message tell you it spawned, and it stays for 15 minutes.
- 4
Then buy the card and weapon pits
Both pools show 0/500 Legendary pity, so they are long commitments rather than a quick upgrade. Run them when the zone's coins are coming in, and treat the pity counter as the real price of the item you want.
Hollow Desert questions
Where these numbers come from
The zone name and the 6,711 award count are the developer's badge data, read from Roblox's public badges API for this game on 26 October 2026. The build tag, build time and game pass list come from Roblox's public game and game-pass endpoints on the same day. Pity counters, the Hogyoku panel and its log text, the raid drop grid and the crafting recipes are read from panels in two recordings of the 24–25 October build, so they are creator-observed rather than developer announcements. Where the two recordings disagree, both readings are on this page.